(( Sorry-not-sorry-at-all for getting an inspiration to write a "explain-like-I-am-five (ELI5)"-comment in relation to the question. ( though of course, the edges of the real-life-FOV are much more smeared since our eyes also aren't protruded to increase the focus ). Less Lethal Shotgun: Now called the Less Lethal Nova Can incapacitate or kill subjects at point blank range In the SWAT 4 + TSS campaign, this weapon must be unlocked. In real-life, generally humans (homo sapiens) have around 120-140-degree "stereoscopic" field-of-vision even without "speed-reading" or other related training-training and without having to into a "chameleon" In the SWAT 4 + TSS campaign, this weapon must be unlocked. ( though, of course, the FOV-setting itself shouldn't be 360-degrees in this situation unless you want to pretend to be a 360-FOV-action-camera ). You could essentially turn any display-monitor to be able cover the 360-degree-field-of-view through the "panoramic"-effect On a related note, if one was to use "virtual-reality"-goggles or other related motion-tracking-devices If you have a miniscule display-monitor, then to avoid the fish-eye-effect you're pretty much locked to use the lower than 100-degree-FOV-settings. Otherwise you will experience "fisheye" or other "perspective distortion"-effects if your FOV-setting is too large for your monitor-setup. In practice if you'd be surrounded by monitors, you could use the full 360-degree FOV-setting to be able to see "circularly" fully around you This is yet another one of those "to each to their own"-things.īut generally speaking the more wider screen / display / monitor one has, the more field-of-view generally means less "tunnel-vision" and overall wider/better, well, field-of-view.
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